A study was devised to develop a computer-based model for maximizing both the feedback of an administrative simulation exercise and the analysis of the results. The development of the model used in the analysis and feedback of in-basket simulation materials consisted of three phases: instrumentation (identification of items, courses of action, and feedback problems), computer interaction (development of computer-based analysis and feedback procedures), and experimentation and refinement. Most of the data was collected as a by-product of the participants' (who were an administrative staff development group, graduate students in educational administration group, and administration fellows in urban education group) interaction with the computer-based feedback model. The system was found to reliably, efficiently, and objectively collect, store, code, and selectively disseminate data concerning the participants' behavior. (Author/SP)